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Rapidly Prototyping Marker Based Tangible User Interfaces., , , , and . HCI (13), volume 5622 of Lecture Notes in Computer Science, page 159-168. Springer, (2009)Program chairs., , and . ISMAR, page 1-4. IEEE Computer Society, (2013)Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design., , , , and . DiGRA Conference, Digital Games Research Association, (2011)Know before you go: feelings of flow for older players depends on game and player characteristics., , , , and . CHI PLAY, page 277-286. ACM, (2014)Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment., , , , , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Wizard of Oz support throughout an iterative design process., , , , , and . IEEE Pervasive Computing, 4 (4): 18-26 (2005)Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring., , , and . ISWC, page 87-94. IEEE Computer Society, (2000)Guest Editor's Introduction to the Special Section on the International Symposium on Mixed and Augmented Reality 2013., , and . IEEE Trans. Vis. Comput. Graph., 21 (5): 555-556 (2015)Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers., , , , , and . Computers in Human Behavior, 29 (4): 1302-1306 (2013)