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Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding.

, , , , , , , , , and . IJGCMS, 8 (1): 13-27 (2016)

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Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding., , , , , , , , , and . IJGCMS, 8 (1): 13-27 (2016)Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination., , , , , , , , , and 2 other author(s). AIS Trans. Hum. Comput. Interact., 8 (1): 2 (2016)MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 3 (4): 7-26 (2013)Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 7 (4): 86-100 (2017)Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game., , , , , , , , , and 1 other author(s). Int. J. Game Based Learn., 9 (3): 1-22 (2019)Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences., , , , , , , , and . Int. J. Game Based Learn., 7 (4): 1-21 (2017)Mitigating bias blind spot via a serious video game., , , , , , , , , and 2 other author(s). Computers in Human Behavior, (2016)Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game., , , , , , , , , and 5 other author(s). Computers in Human Behavior, (2014)Serious Games: An Evaluation Framework and Case Study., , , , , , , , , and 2 other author(s). HICSS, page 638-647. IEEE Computer Society, (2016)