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State of the Art in Ray Tracing Animated Scenes., , , , , , , and . Eurographics (STARs), page 89-116. Eurographics Association, (2007)A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data., , , , and . IEEE Trans. Vis. Comput. Graph., 13 (4): 758-768 (2007)Ray tracing animated scenes using coherent grid traversal., , , , and . ACM Trans. Graph., 25 (3): 485-493 (2006)Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes., , and . Computers & Graphics, 32 (1): 3-13 (2008)Arnold: A Brute-Force Production Path Tracer., , , , , , , , , and 4 other author(s). ACM Trans. Graph., 37 (3): 32:1-32:12 (2018)Fast, effective BVH updates for animated scenes., , , , , and . I3D, page 197-204. ACM, (2012)RTSAH Traversal Order for Occlusion Rays., and . Comput. Graph. Forum, 30 (2): 297-305 (2011)Image-parallel Ray Tracing using OpenGL Interception., , and . EGPGV, page 65-72. Eurographics Association, (2013)Rendering., , and . High Performance Visualization, CRC Press, (2012)Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures., , and . EGPGV, page 101-108. Eurographics Association, (2007)