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The remediation of nosferatu: exploring transmedia experiences.

, , , and . Conference on Designing Interactive Systems, page 617-626. ACM, (2014)

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Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception., , , , and . Int. J. Hum. Comput. Interaction, 31 (8): 530-544 (2015)Prototypen auf dem Prüfstand. Bedeutsamkeit der Repräsentationsform im Rahmen der Konzeptevaluation., , , and . i-com, 12 (1): 53- (2013)Arguing for Aesthetics in Human-Computer Interaction., and . i-com, 4 (3): 66-68 (2005)Wahre Männer müssen raufen: Das Gestalten von technologievermittelten Verbundenheitserlebnissen., , and . i-com, 9 (2): 59-63 (2010)Zwischen Können und Tun liegt ein großes Meer und auf seinem Grunde die gescheiterte Willenskraft., , , and . i-com, 10 (2): 1-2 (2011)Reconstructing experiences with iScale., , and . Int. J. Hum.-Comput. Stud., 70 (11): 849-865 (2012)The Thing and I: Understanding the Relationship Between User and Product.. Funology, 2nd ed., Springer, (2018)Transformationale Produkte - Acht Konzepte zum schonenden Umgang mit Ressourcen., , , and . Mensch & Computer, page 189-194. Oldenbourg Verlag, (2010)Vom kritischen Ereignis zum Nutzungsproblem: Die qualitative Analyse in diagnostischen Usability Tests., and . Usability Professionals, page 142-148. Fraunhofer Verlag, (2004)Mit dem AttrakDiff die Attraktivität interaktiver Produkte messen.. Usability Professionals, page 96-102. Fraunhofer Verlag, (2004)