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Zwischen Können und Tun liegt ein großes Meer und auf seinem Grunde die gescheiterte Willenskraft.

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Probleme und Konzepte software-ergonomischer Beratung am Beispiel eines Informationssystems im World Wide Web (WWW)., and . Inform., Forsch. Entwickl., 14 (3): 145-153 (1999)An Experiential Perspective on Advanced Driver Assistance Systems., , , and . it - Information Technology, 54 (4): 165-171 (2012)Usability Professionals 2006: Erfahrung, Engagement, Erfolg., , , and . i-com, 5 (2): 59-61 (2006)"Du lernst, dass du das nicht brauchst" - Ein transformationales Produkt zur Steigerung der Selbstkontrolle., , and . i-com, 10 (2): 21-25 (2011)The Semantics of Fun: Differentiating Enjoyable Eeperiences., and . Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)The Thing and I: Understanding the Relationship Between User and Product.. Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)The Essence of Enjoyable Experiences: The Human Needs - A Psychological Needs-Driven Experience Design Approach., , , and . HCI (9), volume 6769 of Lecture Notes in Computer Science, page 77-83. Springer, (2011)The Semantics of Fun: Differentiating Enjoyable Experiences., and . Funology, 2nd ed., Springer, (2018)Engineering Joy., , and . IEEE Software, 18 (1): 70-76 (2001)Usability ist nicht alles - Wege zu attraktiven Produkten (Beyond Usability - Appeal of interactive Products)., , and . i-com, 1 (1): 32-41 (2002)