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Introduction: Augmented Reality-Usability and Collaborative Aspects.. Int. J. Hum. Comput. Interaction, 16 (3): 387-393 (2003)Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware., , , , , and . Computer Supported Cooperative Work, 11 (1-2): 153-180 (2002)Tabletops: Interactive Horizontal Surfaces., and . i-com, 12 (3): 3-9 (2013)Automated Component Testing of Evolutionary Software: An Industry Example., and . EUROMICRO-SEAA, page 463. IEEE Computer Society, (2015)Towards Leaning Aware Interaction with Multitouch Tabletops., , , , , , , and . NordiCHI, page 4. ACM, (2016)Exploring potential usability gaps when switching mobile phones: an empirical study., , and . BCS HCI (1), page 109-116. BCS, (2007)Towards an Agenda for Sci-Fi Inspired HCI Research., , , , , , , , , and . ACE, page 10:1-10:6. ACM, (2016)NowAndThen: a social network-based photo recommendation tool supporting reminiscence., , , and . MUM, page 159-168. ACM, (2016)Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images., , , , , , , , and . ACM TIST, 7 (4): 52:1-52:25 (2016)BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool., , , , , and . BCS HCI, page 303-314. Springer, (1997)