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E-mpathy and the Phantom Limb Sensation: a multisensory experience for embodiment of amputation

, , , , , , and . CEUR Workshop Proceedings, RWTH Aachen, Informatik 5, Aachen, Germany, (March 2020)

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Anatomy-Based Joint Models for Virtual Human Skeletons., , and . CA, page 220-224. IEEE Computer Society, (2002)A Spreadsheet Framework for Visual Exploration of Biomedical Datasets., , , and . CBMS, page 159-164. IEEE Computer Society, (2005)Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact., , , and . SMI, page 255-262. IEEE Computer Society, (2004)Real-Time Local Unfolding for Agents Navigation on Arbitrary Surfaces., , and . SIBGRAPI, page 9-16. IEEE Computer Society, (2015)An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics., and . Journal of Visualization and Computer Animation, 19 (2): 151-163 (2008)Evaluation of Visual, Auditory and Vibro-Tactile Alerts in Supervised Interfaces., , , , , , and . SVR, page 163-169. IEEE, (2018)Tactile Treasure Map: Integrating Allocentric and Egocentric Information for Tactile Guidance., , , , and . AsiaHaptics, volume 432 of Lecture Notes in Electrical Engineering, page 369-374. Springer, (2016)Localized Magnification in Vibrotactile HMDs for Accurate Spatial Awareness., , , and . EuroHaptics (2), volume 9775 of Lecture Notes in Computer Science, page 55-64. Springer, (2016)Anti-Veering Vibrotactile HMD for Assistance of Blind Pedestrians., , , and . EuroHaptics (2), volume 10894 of Lecture Notes in Computer Science, page 500-512. Springer, (2018)Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality., , , , and . VR, page 49-56. IEEE Computer Society, (2018)