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E-mpathy and the Phantom Limb Sensation: a multisensory experience for embodiment of amputation

, , , , , , and . CEUR Workshop Proceedings, RWTH Aachen, Informatik 5, Aachen, Germany, (March 2020)

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E-mpathy and the Phantom Limb Sensation: a multisensory experience for embodiment of amputation, , , , , , and . CEUR Workshop Proceedings, RWTH Aachen, Informatik 5, Aachen, Germany, (March 2020)Towards a disambiguation canvas., , , , and . VR, page 113-114. IEEE Computer Society, (2013)AES-risk: An environment for simulation of risk perception., , , , and . VR, page 169. IEEE Computer Society, (2013)Anatomic modeling of deformable human bodies., and . The Visual Computer, 16 (6): 306-321 (2000)Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries., , , , , , and . IEEE Computer Graphics and Applications, 36 (2): 36-46 (2016)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Computers & Graphics, (2018)Edge Groups: An Approach to Understanding the Mesh Quality of Marching Methods., , , , and . IEEE Trans. Vis. Comput. Graph., 14 (6): 1651-1666 (2008)Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration., , and . CoRR, (2019)Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices., , , , and . 3DUI, page 264-265. IEEE Computer Society, (2017)