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Efficient physically-based perceptual rendering of participating media., , , , and . SIGGRAPH Posters, page 49. ACM, (2005)Simplifying game mechanics: gaze as an implicit interaction method., and . SIGGRAPH Asia Technical Briefs, page 4:1-4:4. ACM, (2017)A Psychophysical Study of Foveal Gradient Based Selective Rendering.. GRAPP, page 207-214. (2008)Modeling light scattering for virtual heritage., , , and . JOCCH, 1 (2): 8:1-8:15 (2008)Exploring peripheral LOD change detections during interactive gaming tasks., , and . APGV, page 73-80. ACM, (2010)Measuring the perception of light inconsistencies., , , and . APGV, page 25-32. ACM, (2010)Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review., and . Entertain. Comput., (2019)Gaze interaction in the post-WIMP world., , , , , and . CHI Extended Abstracts, page 1221-1224. ACM, (2012)Visual Attention and Gaze Behavior in Games: An Object-Based Approach., , , , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Participating Media for High-Fidelity Cultural Heritage., , , and . VAST, page 83-90. Eurographics Association, (2005)