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An Improved Data-Driven Hint Selection Algorithm for Probability Tutors.

, , , and . EDM, page 610-611. International Educational Data Mining Society (IEDMS), (2015)

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BeadLoom Game., , , and . FDG, page 390-392. Society for the Advancement of the Science of Digital Games, (2013)Part of the game: Changing level creation to identify and filter low quality user-generated levels., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Generating Hints for Programming Problems Using Intermediate Output., , and . EDM, page 92-98. International Educational Data Mining Society (IEDMS), (2014)Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments., , and . EDM, page 342-349. International Educational Data Mining Society (IEDMS), (2015)An Improved Data-Driven Hint Selection Algorithm for Probability Tutors., , , and . EDM, page 610-611. International Educational Data Mining Society (IEDMS), (2015)Data-Driven Feedback Beyond Next-Step Hints., and . EDM, page 444-446. International Educational Data Mining Society (IEDMS), (2014)Games for CS education: computer-supported collaborative learning and multiplayer games., and . FDG, page 274-276. ACM, (2010)BeadLoom Game: using game elements to increase motivation and learning., and . FDG, page 25-31. ACM, (2010)Digital gaming as a vehicle for learning., , , and . SIGCSE, page 394-395. ACM, (2006)Wu's castle: teaching arrays and loops in a game., and . ITiCSE, page 245-249. ACM, (2008)