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Part of the game: Changing level creation to identify and filter low quality user-generated levels.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Making games and apps in introductory computer science (abstract only)., , , and . SIGCSE, page 739. ACM, (2014)Effective Computer Science Teacher Professional Development: Beauty and Joy of Computing 2018., , , and . ITiCSE, page 271-277. ACM, (2019)Creation and validation of low-stakes rubrics for K-12 computer science., , and . ITiCSE, page 63-68. ACM, (2018)Part of the game: Changing level creation to identify and filter low quality user-generated levels., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only)., , , , , and . SIGCSE, page 767. ACM, (2013)Snag'em: Graph Data Mining for a Social Networking Game., , , and . EDM (Workshops), volume 1183 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)The Virtual Pivot: Transitioning Computational Thinking PD for Middle and High School Content Area Teachers., , , , , , , , , and . SIGCSE, page 1198-1204. ACM, (2021)A Comparison of the Quality of Data-Driven Programming Hint Generation Algorithms., , , , , , and . I. J. Artificial Intelligence in Education, 29 (3): 368-395 (2019)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)Infusing computational thinking into middle grade science classrooms: lessons learned., , , , , , , , , and 1 other author(s). WiPSCE, page 21:1-21:6. ACM, (2018)