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Immersive VisualAudioDesign: Spectral Editing in VR.

, , and . Audio Mostly Conference, page 38:1-38:4. ACM, (2018)

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The Data in Your Hands: Exploring Novel Interaction Techniques and Data Visualization Approaches for Immersive Data Analytics., and . VisBIA@ AVI, page 12--21. (2018)Facilitating exploration on exhibitions with augmented reality., , and . AVI, page 64:1-64:3. ACM, (2018)VR Collaboration in Large Companies : An Interview Study on the Role of Avatars, , , , and . 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 139-144. Piscataway, IEEE, (2021)Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality, , , , , and . 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 802-807. Piscataway, IEEE, (2022)Towards Augmented Reality in Quality Assurance Processes., , , , and . MMVE@MMSys, page 16-21. ACM, (2018)Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion, , , , and . 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 30-35. Piscataway, IEEE, (2020)Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study, , and . Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, page 1–7. New York, NY, USA, Association for Computing Machinery, (Apr 28, 2022)A Zoomable Product Browser for Elastic Displays, , , , and . 5th Conference on Computation, Communication, Aesthetics & X, Proceedings xCoAx, page 1--10. (2017)Immersive VisualAudioDesign: Spectral Editing in VR., , and . Audio Mostly Conference, page 38:1-38:4. ACM, (2018)Virtual UNREALity: Exploring Alternative Visualization Techniques for Virtual Reality, , , , , and . Proceedings of the 2016 Conference on Computation Communication Aesthetics & X (xCoAx), page 122--137. (2016)