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Immersive VisualAudioDesign: Spectral Editing in VR.

, , and . Audio Mostly Conference, page 38:1-38:4. ACM, (2018)

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Spectral Size Does Matter.. Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Multimodale Unterstützungssysteme für Leistungssport im Taktilen Internet., , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)Interaktive Visualisierung multipler Handlungsstränge für Virtuelle Ausstellungen durch Onthologien., and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)The Earconizer - A Tool for constructing hierarchical Earcons., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Embodied Interactions for Novel Immersive Presentational Experiences., , , and . CHI Extended Abstracts, page 1713-1720. ACM, (2016)Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion, , , , and . 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 30-35. Piscataway, IEEE, (2020)VirtEx: Eine Ontologie-basierte Virtuelle Ausstellungen., and . Mensch & Computer, Gesellschaft für Informatik e.V., (2018)Immersive VisualAudioDesign: Spectral Editing in VR., , and . Audio Mostly Conference, page 38:1-38:4. ACM, (2018)CoHEARence: a qualitive User-(Pre-)Test on Resynthesized Shapes for coherent visual Sound Design., and . Audio Mostly Conference, page 98-102. ACM, (2019)The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments., , , and . VR, page 613-620. IEEE, (2019)