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ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.

, , , , , and . SUI, page 20-29. ACM, (2017)

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The 3D Tractus: A Three-Dimensional Drawing Board., , , and . Tabletop, page 169-176. IEEE Computer Society, (2006)Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction., , and . CASE, page 298-303. IEEE, (2006)Social comics: a casual authoring game., , and . BCS HCI, page 259-268. ACM, (2011)Playing the 'trust game' with robots: Social strategies and experiences., , , , , and . RO-MAN, page 519-524. IEEE, (2016)Toward Acceptable Domestic Robots: Applying Insights from Social Psychology., , , and . I. J. Social Robotics, 1 (1): 95-108 (2009)FractVis: Visualizing Microseismic Events., , , , , and . ISVC (2), volume 8034 of Lecture Notes in Computer Science, page 384-395. Springer, (2013)Seamless mixed reality tracking in tabletop reservoir engineering interaction., , , and . AVI, page 725-728. ACM, (2012)'Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India., , , , and . CHI, page 96-108. ACM, (2017)Predictive interaction using the delphian desktop., , , , and . UIST, page 133-141. ACM, (2005)Robot expressionism through cartooning., , and . HRI, page 309-316. ACM, (2007)