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Dialogue Generation in Character-based Interactive Storytelling., and . AIIDE, page 21-26. AAAI Press, (2005)A Real-Time Blackboard System for Interpreting Agent Messages., , , and . GAME-ON, page 49-. ?, (2000)Using Games Engines to implement Intelligent Virtual Environments., and . GAME-ON, page 71-. ?, (2001)Multimedia Semantic Features and Image Content Description., , and . MMM, page 39-46. IEEE Computer Society, (1998)Controlling narrative time in interactive storytelling., , , and . AAMAS, page 449-456. IFAAMAS, (2011)A social network interface to an interactive narrative., , and . AAMAS, page 1399-1400. IFAAMAS, (2013)Interaction Strategies for an Affective Conversational Agent., , , , , , , , , and 5 other author(s). Presence, 20 (5): 395-411 (2011)Causal Perception in Virtual Reality and its Implications for Presence Factors., , and . Presence, 16 (6): 623-642 (2007)Instantiating Interactive Narratives from Patient Education Documents., , , , and . AIME, volume 7885 of Lecture Notes in Computer Science, page 273-283. Springer, (2013)Integrating Planning and Dialogue in a Lifestyle Agent., , , , , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 146-153. Springer, (2008)