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This Pervasive Day: Creative, Interactive Methods for Encouraging Public Engagement with FET Research., , , , and . FET, volume 7 of Procedia Computer Science, page 207-208. Elsevier, (2011)Introducing an agent of a certain persuasion., and . AAMAS, page 944-945. ACM, (2003)Wizard of Oz experiments and companion dialogues., , , and . BCS HCI, page 117-123. ACM, (2010)Wizard of Oz experiments for companions., , and . BCS HCI, page 313-317. ACM, (2009)Multi-Player Gaming on Spherical Displays., , , and . CHI Extended Abstracts, page 355-358. ACM, (2015)Reinforcement learning for qualitative group behaviours applied to non-player computer game characters.. University of Edinburgh, UK, (2010)British Library, EThOS.GlobalFestival: evaluating real world interaction on a spherical display., , and . UbiComp, page 1251-1261. ACM, (2015)Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions., and . CIG, IEEE, (2005)Group utility functions: learning equilibria between groups of agents in computer games by modifying the reinforcement signal., and . Congress on Evolutionary Computation, page 1914-1921. IEEE, (2005)Interaction Strategies for an Affective Conversational Agent., , , , , , , , , and 5 other author(s). Presence, 20 (5): 395-411 (2011)