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    1EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography
     

    A. Bulling, D. Roggen, and G. Tröster. Proc. ACM International Conference on Fun and Games (FnG), page 33-45. (2008)
    11 months ago by @hcics
    show all tags
    • (EOG),
    • (HCI),
    • Active
    • Context-awareness,
    • Electrooculography
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    • Games,
    • Gaming
    • Gaming,
    • Human-Computer
    • Interaction
    • Location-Based
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    • hcics
    • vis
     
      (EOG),(HCI),ActiveContext-awareness,ElectrooculographyEyeGames,GamingGaming,Human-ComputerInteractionLocation-BasedPervasiveTracking,Videohcicsvis
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    • + | (eog),
    • + | (hci),
    • + | active
    • + | context-awareness,
    • + | electrooculography
    • + | eye
    • + | gaming
    • + | gaming,
    • + | human-computer
    • + | interaction
    • + | pervasive
    • + | tracking,
    • + | video
    • + | hcics
    • + | vis

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