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Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality.

, , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 119-130. Springer, (2019)

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Geodesic-driven visual effects over complex surfaces., , , , and . The Visual Computer, 27 (10): 917-928 (2011)Visual analysis of bike-sharing systems., , , , and . Computers & Graphics, (2016)Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer., , , and . SIBGRAPI, page 134-141. IEEE Computer Society, (2012)Real-Time Local Unfolding for Agents Navigation on Arbitrary Surfaces., , and . SIBGRAPI, page 9-16. IEEE Computer Society, (2015)A survey of raster-based transparency techniques., , , and . Computers & Graphics, 35 (6): 1023-1034 (2011)Heat-based bidirectional phase shifting simulation using position-based dynamics., , , , and . Computers & Graphics, (2018)Real-time multi-agent path planning on arbitrary surfaces., , , , and . SI3D, page 47-54. ACM, (2010)Memory-optimized order-independent transparency with Dynamic Fragment Buffer., , , and . Computers & Graphics, (2014)Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes., , , , and . SIBGRAPI, page 126-133. IEEE Computer Society, (2010)Hybrid transparency., , , and . I3D, page 103-118. ACM, (2013)