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IEEE Computer Graphics & Applications: Projects In VR Pervasive Pose-Aware Applications and Infrastructure., , and . IEEE Distributed Systems Online, (2003)Decomposing the space of protein quaternary structures with the interface fragment pair library., , and . BMC Bioinformatics, (2015)Burst Denoising with Kernel Prediction Networks., , , , , and . CoRR, (2017)Decoupled sampling for graphics pipelines., , , , and . ACM Trans. Graph., 30 (3): 17:1-17:17 (2011)A hierarchical volumetric shadow algorithm for single scattering., , , , and . ACM Trans. Graph., 29 (6): 178 (2010)The video mesh: A data structure for image-based three-dimensional video editing., , , , , and . ICCP, page 1-8. IEEE Computer Society, (2011)Real-time volumetric shadows using 1D min-max mipmaps., , , and . SI3D, page 39-46. ACM, (2011)Wireless Software Synchronization of Multiple Distributed Cameras., , , and . ICCP, page 1-9. IEEE, (2019)Texture Transfer Using Geometry Correlation., , , , and . Rendering Techniques, page 273-284. Eurographics Association, (2006)Scalable real-time volumetric surface reconstruction., , and . ACM Trans. Graph., 32 (4): 113:1-113:16 (2013)