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People Do Not Feel Guilty About Exploiting Machines.

, , and . ACM Trans. Comput.-Hum. Interact., 23 (2): 8:1-8:17 (2016)

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BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context., , , , , , , , and . I. J. Artificial Intelligence in Education, 19 (3): 289-308 (2009)Gesture generation with low-dimensional embeddings., and . AAMAS, page 781-788. IFAAMAS/ACM, (2014)Empirical evaluation of computational fear contagion models in crowd dispersions., , , and . Autonomous Agents and Multi-Agent Systems, 27 (2): 200-217 (2013)Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans., , and . AAAI, page 4303-4304. AAAI Press, (2015)The appraisal equivalence hypothesis: Verifying the domain-independence of a computational model of emotion dynamics., , and . ACII, page 105-111. IEEE Computer Society, (2015)Lessons From Emotion Psychology For The Design Of Lifelike Characters., and . Applied Artificial Intelligence, 19 (3-4): 215-233 (2005)Computationally modeling human emotion., and . Commun. ACM, 57 (12): 56-67 (2014)On Being a Teammate: Experiences Acquired in the design of RoboCup Teams., , , , , and . Agents, page 221-227. ACM, (1999)Workshop on Social and Emotional Intelligence in Learning Environments., , , , , , , , , and 14 other author(s). Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 913. Springer, (2004)Compound Gesture Generation: A Model Based on Ideational Units., , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 477-491. Springer, (2014)