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Improving co-located collaboration with show-through techniques.

, , , and . 3DUI, page 55-62. IEEE Computer Society, (2010)

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Anisomorphic ray-casting manipulation for interacting with 2D GUIs., and . Computers & Graphics, 31 (1): 15-25 (2007)A survey of 3D object selection techniques for virtual environments., and . Computers & Graphics, 37 (3): 121-136 (2013)Design and evaluation of Binaural auditory rendering for CAVEs., , , , , , and . VR, page 73-74. IEEE Computer Society, (2014)A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments., , and . 3DUI, page 45-52. IEEE Computer Society, (2006)Brain-Computer Interfaces and Augmented Reality: a State of the Art., , , , and . GBCIC, Verlag der Technischen Universitaet Graz, (2017)Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion., and . Smart Graphics, volume 5166 of Lecture Notes in Computer Science, page 45-57. Springer, (2008)Studying Exocentric Distance Perception in Optical See-Through Augmented Reality., , , , and . ISMAR, page 115-122. IEEE, (2019)Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments., , and . 3DUI, page 69-76. IEEE Computer Society, (2012)A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing., , , and . 3DUI, page 55-58. IEEE Computer Society, (2013)CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups., , , and . Presence, 25 (1): 1-16 (2016)