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Video game training to improve selective visual attention in older adults.

, , , , , , and . Computers in Human Behavior, 29 (4): 1318-1324 (2013)

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Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study., , , , and . J. Cognitive Neuroscience, (2019)Prosodic and narrative processing in American Sign Language: An fMRI study., , , , and . NeuroImage, 52 (2): 669-676 (2010)A Dynamical Model of Priming and Repetition Blindness., and . NIPS, page 879-886. Morgan Kaufmann, (1992)Memory abilities in action video game players., , and . Computers in Human Behavior, (2014)Perceptual Learning During Action Video Game Playing., , and . topiCS, 2 (2): 202-216 (2010)Neuroscience: Browsing and the brain., and . Nature, 470 (7332): 37-38 (2011)Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia., , , , and . IGIC, page 1-4. IEEE, (2012)Video game training to improve selective visual attention in older adults., , , , , , and . Computers in Human Behavior, 29 (4): 1318-1324 (2013)The effect of action video game experience on task-switching., , , , and . Computers in Human Behavior, 28 (3): 984-994 (2012)Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable., , , , and . HCI (10), volume 8013 of Lecture Notes in Computer Science, page 352-360. Springer, (2013)