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Exploring Parallel Game Architectures with Tardiness Policy., , , , and . SBGames, page 33-42. IEEE Computer Society, (2015)A method to assess pervasive qualities in mobile games., , , and . Personal and Ubiquitous Computing, 22 (4): 647-670 (2018)Social Interaction for Interactive Storytelling., , , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 1-15. Springer, (2012)Information-Gathering Events in Story Plots., , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 30-44. Springer, (2012)The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems., , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 187-198. Springer, (2016)Draw Your Own Story: Paper and Pencil Interactive Storytelling., , , , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)Real time 360° video stitching and streaming., , , , and . SIGGRAPH Posters, page 70:1-70:2. ACM, (2016)Network Traversal as an Aid to Plot Analysis and Composition., , , and . SBGames, page 144-154. IEEE Computer Society, (2017)Planning and Interaction Levels for TV Storytelling., , , , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 198-209. Springer, (2008)Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter., , , , and . AH, volume 3137 of Lecture Notes in Computer Science, page 215-224. Springer, (2004)