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Texture compression of light maps using smooth profile functions., , , , and . High Performance Graphics, page 143-152. Eurographics Association, (2010)High Quality Normal Map Compression., , and . Graphics Hardware, page 95-101. The Eurographics Association, (2006)Floating-Point Buffer Compression in a Unified Codec Architecture., , , , , , and . Graphics Hardware, page 75-84. Eurographics Association, (2008)iPACKMAN: high-quality, low-complexity texture compression for mobile phones., and . Graphics Hardware, page 63-70. Eurographics Association, (2005)Model-Based Real-Time Head Tracking.. EURASIP J. Adv. Sig. Proc., 2002 (10): 1039-1052 (2002)Graphics for the masses: a hardware rasterization architecture for mobile phones., and . ACM Trans. Graph., 22 (3): 801-808 (2003)Tight frame normal map compression., , , and . Graphics Hardware, page 37-40. Eurographics Association, (2007)Error-bounded lossy compression of floating-point color buffers using quadtree decomposition., , and . The Visual Computer, 26 (1): 17-30 (2010)Medical image compression with lossless regions of interest., and . Signal Processing, 59 (2): 155-171 (1997)Table-based Alpha Compression., and . Comput. Graph. Forum, 28 (2): 687-695 (2009)