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Navigation and Interaction in a Multi-Scale Stereoscopic Environment.

, , , , and . VR, page 275-276. IEEE Computer Society, (2005)

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Exploiting change blindness to expand walkable space in a virtual environment., , , and . VR, page 305-306. IEEE Computer Society, (2010)The Whole Story: Building the Complete History of a Place., , , and . HICSS, page 1864-1873. IEEE Computer Society, (2012)Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame., , , , , and . Presence, 20 (1): 78-92 (2011)General Chair Message., , , and . VR, page x-xi. IEEE Computer Society, (2016)Event Structuring as a General Approach to Building Knowledge in Time-Based Collections., , and . Expanding the Frontiers of Visual Analytics and Visualization, Springer, (2012)The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments., , , , , , and . VR, page 13-20. IEEE Computer Society, (2000)Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment., , and . VR, page 141-. IEEE Computer Society, (1999)HyFinBall: a two-handed, hybrid 2D/3D desktop VR interface for multi-dimensional visualization., , and . Visualization and Data Analysis, volume 9017 of SPIE Proceedings, page 90170E. SPIE, (2014)Alleviating the Modifiable Areal Unit Problem within Probe-Based Geospatial Analyses., , , , , and . Comput. Graph. Forum, 29 (3): 923-932 (2010)Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment., , and . 3DUI, page 91-98. IEEE Computer Society, (2014)