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A Social Timeline for Exchanging Feedback about Musical Performances., , , , , and . BCS HCI, British Computer Society, (2014)Procedural Audio in Video Games., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Towards Community Browsing for Shared Experiences: The WeBrowse System., , , , , , , , and . AT, volume 918 of CEUR Workshop Proceedings, page 201-202. CEUR-WS.org, (2012)Revealing and interpreting crowd stories in online social environments., , and . AInF@IJCAI, volume 1407 of CEUR Workshop Proceedings, page 47-52. CEUR-WS.org, (2015)Rapid prototyping of new instruments with codecircle., , and . NIME, page 227-230. nime.org, (2017)WeCurate: multiuser museum interactives for shared cultural experiences., , , , , , , and . CHI Extended Abstracts, page 571-576. ACM, (2013)Sharing Online Cultural Experiences: An Argument-Based Approach., , , , , , , , and . MDAI, volume 7647 of Lecture Notes in Computer Science, page 282-293. Springer, (2012)Synthbot: an Unsupervised Software synthesizer Programmer., and . ICMC, Michigan Publishing, (2008)Stimulating collaborative activity in online social learning environments with Markov decision processes., and . EDM, page 652-653. International Educational Data Mining Society (IEDMS), (2016)Predicting student grades from online, collaborative social learning metrics using K-NN., , and . EDM, page 654-655. International Educational Data Mining Society (IEDMS), (2016)