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Physically-Based Interactive Flow Visualization Based on Schlieren and Interferometry Experimental Techniques., , , , and . IEEE Trans. Vis. Comput. Graph., 17 (11): 1574-1586 (2011)Depth of Field Effects for Interactive Direct Volume Rendering., , , , , and . Comput. Graph. Forum, 30 (3): 941-950 (2011)A Directional Occlusion Shading Model for Interactive Direct Volume Rendering., , , , and . Comput. Graph. Forum, 28 (3): 855-862 (2009)A mathematical framework for efficient closed-form single scattering., , and . Graphics Interface, page 151-158. Canadian Human-Computer Communications Society, (2011)A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions., , and . Comput. Graph. Forum, 29 (4): 1365-1374 (2010)From real cities to virtual worlds using an open modular architecture., , , and . The Visual Computer, 29 (2): 141-153 (2013)An Analytical Solution to Single Scattering in Homogeneous Participating Media., and . Comput. Graph. Forum, 28 (2): 329-335 (2009)Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media., , and . Comput. Graph. Forum, 27 (4): 1097-1104 (2008)On the Evaluation of the Complex-Valued Exponential Integral., and . J. Graphics, GPU, & Game Tools, 15 (3): 183-198 (2011)Physically-Based Realistic Fire Rendering., and . NPH, page 51-59. Eurographics Association, (2006)