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HeatCraft: Playing with Ingestible Sensors via Localised Sensations.

, , , , , , , and . CHI PLAY (Companion), page 521-530. ACM, (2018)

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Ingestible Games: Swallowing a Digital Sensor to Play a Game., , , and . CHI PLAY (Companion), page 511-518. ACM, (2017)InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules., , , , and . CHI PLAY (Companion), page 501-509. ACM, (2019)The Guts Game: Designing Playful Experiences for Ingestible Devices., , , and . CHI Extended Abstracts, ACM, (2018)HeatCraft: Playing with Ingestible Sensors via Localised Sensations., , , , , , , and . CHI PLAY (Companion), page 521-530. ACM, (2018)iScream!: Towards the Design of Playful Gustosonic Experiences with Ice Cream., , , , and . CHI Extended Abstracts, ACM, (2019)Towards a 2nd Person Perspective on Bodily Play., , , , , , , and . CHI PLAY (Companion), page 539-547. ACM, (2018)The Guts Game: Towards Designing Ingestible Games., , , , , , and . CHI PLAY, page 271-283. ACM, (2018)The Singing Carrot: Designing Playful Experiences with Food Sounds., , , , and . CHI PLAY (Companion), page 669-676. ACM, (2018)Understanding the Design of Playful Experiences Around Ingestible Sensors.. CHI PLAY (Companion), page 33-38. ACM, (2018)A 2nd Person Social Perspective on Bodily Play., , , , , and . CHI, page 638. ACM, (2019)