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Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment.

, , , , and . VR, page 164-171. IEEE Computer Society, (2002)

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User Experience Modeling and Enhancement for Virtual Environments That Employ Wide-Field Displays., and . HCI (12), volume 4561 of Lecture Notes in Computer Science, page 423-433. Springer, (2007)Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments., , and . CHI, page 719-726. ACM, (2004)Effects of Field of View on Balance in an Immersive Environment., , , , and . VR, page 235-240. IEEE Computer Society, (2001)AVIN (Assisted Visual Interactive Notepad): A Novel Interface Design to Expedite the Eye Writing Experience., , , and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 635-644. Springer, (2011)Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment., , , , and . VR, page 164-171. IEEE Computer Society, (2002)Correlating low-level image statistics with users - rapid aesthetic and affective judgments of web pages., , , and . CHI, page 1-10. ACM, (2009)Effects of Characteristics of Image Quality in an Immersive Environment., , , , and . Presence, 11 (3): 324-332 (2002)Visualizing User Experience Through "Perceptual Maps": Concurrent Assessment of Perceived Usability and Subjective Appearance in Car Infotainment Systems., , , and . HCI (12), volume 4561 of Lecture Notes in Computer Science, page 536-545. Springer, (2007)