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Tidy City: A location-based game for city exploration based on user-created content., , , , and . Mensch & Computer, page 487-496. Oldenbourg Verlag, (2011)Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming., , and . 3DUI, page 109-115. IEEE Computer Society, (2008)The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games., , , , and . Conference on Designing Interactive Systems, page 711-720. ACM, (2012)Augmented reality under water., , and . SIGGRAPH Posters, ACM, (2009)TOTEM.Scout: A mobile tool for in-situ creation of location-based content., , , and . IGIC, page 89-96. IEEE, (2013)Natural Europe educational games suite: using structured museum-data for creating mobile educational games., , , and . Advances in Computer Entertainment, page 6:1-6:6. ACM, (2014)AREEF Multi-player Underwater Augmented Reality experience., , , and . IGIC, page 199-202. IEEE, (2013)Designing Mobile Augmented Reality Games., , , and . Handbook of Augmented Reality, Springer, (2011)Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp., , , , , , , , and . Interacting with Computers, 24 (4): 317-325 (2012)Interactive Augmentation of Live Images using a HDR Stereo Camera., , , , , , , , and . JVRB, (2007)