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Gamelunch: a Physics-Based Sonic Dining Table., , , and . ICMC, Michigan Publishing, (2007)Efficient Acquisition of Force Data in Interactive Shoe Designs., , and . HAID, volume 6306 of Lecture Notes in Computer Science, page 129-138. Springer, (2010)Vibrotactile sensitivity in active finger pressing., , and . World Haptics, page 457-462. IEEE, (2015)Multisensory texture exploration at the tip of the pen., , and . Int. J. Hum.-Comput. Stud., (2016)Perception of Interactive Vibrotactile Cues on the Acoustic Grand and Upright Piano., , , , , and . ICMC, Michigan Publishing, (2014)Vibrotactile Sensitivity in Active Touch: Effect of Pressing Force., , , , and . IEEE Trans. Haptics, 10 (1): 113-122 (2017)Numerical Methods for a Nonlinear Impact Model: A Comparative Study With Closed-Form Corrections., , and . IEEE Trans. Audio, Speech & Language Processing, 19 (7): 2146-2158 (2011)Gamelunch: forging a dining experience through sound., , , and . CHI Extended Abstracts, page 2281-2286. ACM, (2008)Sonically Augmented Found Objects., , , and . NIME, page 154-157. nime.org, (2008)Multi-point vibrotactile feedback for an expressive musical interface., , and . NIME, page 235-240. nime.org, (2015)