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Rigblocks: player-deformable objects., , , , and . SIGGRAPH Sketches, page 83. ACM, (2007)Stylized Rendering in Spore., and . GPU Pro, A K Peters / Taylor & Francis, (2010)Rapid Simplifi cation of Multi-Attribute Meshes.. High Performance Graphics, page 151-158. ACM, (2011)Player-driven procedural texturing., , , , , and . SIGGRAPH Sketches, page 81. ACM, (2007)Creating spherical worlds., , , , , , and . SIGGRAPH Sketches, page 82. ACM, (2007)Fast object distribution.. SIGGRAPH Sketches, page 80. ACM, (2007)An Empirical Comparison of Progressive and Wavelet Radiosity., and . Rendering Techniques, page 175-186. Springer, (1997)Face Cluster Radiosity., , and . Rendering Techniques, page 293-304. Springer, (1999)Hierarchical face clustering on polygonal surfaces., , and . SI3D, page 49-58. ACM, (2001)