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Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study., , and . AIIDE, AAAI, (2013)Simulated car racing., , and . CIG, IEEE, (2009)Hierarchical controller learning in a First-Person Shooter., , and . CIG, page 294-301. IEEE, (2009)Audioverdrive: Exploring Bidirectional Communication between Music and gameplay., , and . ICMC, Michigan Publishing, (2013)Competitive coevolution in Ms. Pac-Man., , and . IEEE Congress on Evolutionary Computation, page 1403-1410. IEEE, (2013)Generative agents for player decision modeling in games., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)How to Run a Successful Game-Based AI Competition.. IEEE Trans. Comput. Intellig. and AI in Games, 8 (1): 95-100 (2016)A Procedural Critique of Deontological Reasoning.. DiGRA Conference, Digital Games Research Association, (2011)Playing with Data: Procedural Generation of Adventures from Open Data., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Geometric Differential Evolution for Combinatorial and Programs Spaces., , and . Evolutionary Computation, 21 (4): 591-624 (2013)