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Flexible spaces: Dynamic layout generation for infinite walking in virtual environments.

, , , and . 3DUI, page 39-42. IEEE Computer Society, (2013)

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Immersive training games for smartphone-based head mounted displays., , , and . VR, page 151-152. IEEE Computer Society, (2012)An enhanced steering algorithm for redirected walking in virtual environments., , , and . VR, page 65-66. IEEE Computer Society, (2014)Rapid generation of personalized avatars., , , and . VR, page 185. IEEE Computer Society, (2013)Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 19 (4): 701-710 (2013)Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture., , , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 555-564 (2012)Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 139-145. Springer, (2012)The effect of eye position on the view of virtual geometry., , and . VR, page 87-88. IEEE Computer Society, (2014)An automultiscopic projector array for interactive digital humans., , , , , , , , and . SIGGRAPH Emerging Technologies, page 6:1. ACM, (2015)Tangible user interfaces for children., , , and . CHI Extended Abstracts, page 2051-2052. ACM, (2005)Novel Interaction Techniques for Collaboration in VR., , , and . CHI Extended Abstracts, ACM, (2018)