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Interaction and Humans in Internet of Things.

, , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 633-636. Springer, (2015)

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Rethinking our interactions with light., , , , , and . Interactions, 23 (6): 54-59 (2016)Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables., , , and . ITS, page 479-483. ACM, (2015)Collaboration meets interactive surfaces: walls, tables, tablets, and phones., , and . ITS, page 481-482. ACM, (2013)Mobile collocated interactions: taking an offline break together., , , and . Interactions, 20 (2): 26-32 (2013)Supporting the creation of Mood Boards: Industrial Design in Mixed Reality., and . Tabletop, page 127-128. IEEE Computer Society, (2006)On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog., and . CHI, page 117. ACM, (2019)PLEXQ: Towards a Playful Experiences Questionnaire., , , and . CHI PLAY, page 381-391. ACM, (2015)Beyond gamification: sociometric technologies that encourage reflection before behavior change., , , , , , , and . Advances in Computer Entertainment, page 27:1-27:6. ACM, (2014)Multi-layer interaction for digital tables., , and . UIST, page 269-272. ACM, (2006)From Imagination to Experience: The Role of Feasibility Studies in Gathering Requirements for Ambient Intelligent Products., , and . EUSAI, volume 3295 of Lecture Notes in Computer Science, page 92-99. Springer, (2004)