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OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication.

, , , , , and . Conference on Designing Interactive Systems, page 1427-1438. ACM, (2019)

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VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier., , and . VR, page 1341-1342. IEEE, (2019)How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator., , , and . VRCAI, page 5:1-5:9. ACM, (2019)OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication., , , , , and . Conference on Designing Interactive Systems, page 1427-1438. ACM, (2019)Visualizing expert motion for guidance in a VR ski simulator., , , and . SIGGRAPH Posters, page 64:1-64:2. ACM, (2019)FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera., and . WACV, page 1384-1392. IEEE, (2019)Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera., , , , and . UIST, page 963-971. ACM, (2019)BitoBody: Real-time human contact detection and dynamic projection system., , and . AH, page 39:1-39:4. ACM, (2019)Real-time human motion forecasting using a RGB camera., and . VRST, page 118:1-118:2. ACM, (2018)SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues., , , and . IEEE Trans. Vis. Comput. Graph., 27 (5): 2566-2576 (2021)OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication., , , , , and . ISS, page 429-432. ACM, (2018)