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Pervasive games: bringing computer entertainment back to the real world.

, , , and . Computers in Entertainment, 3 (3): 4 (2005)

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Advances in Tangible Interaction and Ubiquitous Virtual Reality, , , , , , , , , and 5 other author(s). IEEE Pervasive Computing, 7 (2): 90--96 (2008)Humanistic Oriental art created using automated computer processing and non-photorealistic rendering., , and . Computers & Graphics, 31 (2): 280-291 (2007)DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors., and . IEEE Trans. Instrumentation and Measurement, 56 (6): 2245-2253 (2007)Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments., , , and . IECON, page 2882-2887. IEEE, (2017)Machines as an assistants for humans' creativity: A conceptual model., , and . IECON, page 3316-3321. IEEE, (2017)FarmJam 2017: Designing Enrichment for Farm Animals., , , , , and . ACI, page 21:1-21:6. ACM, (2017)Confucius computer: transforming the future through ancient philosophy., , , , , and . SIGGRAPH New Tech Demos, page 10. ACM, (2008)Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots., and . LSR, volume 10237 of Lecture Notes in Computer Science, page 137-147. (2016)Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality., , , and . Advances in Computer Entertainment Technology, page 362-363. ACM, (2004)Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing., , , , , , , , , and . Advances in Computer Entertainment Technology, page 360-361. ACM, (2004)