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SeMPI: a genome-based secondary metabolite prediction and identification web server.

, , , , , and . Nucleic Acids Research, 45 (Webserver-Issue): W64-W71 (2017)

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SeMPI: a genome-based secondary metabolite prediction and identification web server., , , , , and . Nucleic Acids Research, 45 (Webserver-Issue): W64-W71 (2017)Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada., , , , , , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 147-158. CEUR-WS.org, (2016)Modeling a VGSCL System to Analyze Collaboration., , , and . INCoS, page 311-316. IEEE Computer Society, (2009)Empathy and virtual agents for learning applications in symbiotic systems., , , and . EDUCON, page 694-697. IEEE, (2018)From CSCL to VGSCL - A New Approximation to Collaborative Learning., , , , and . CSEDU (2), page 329-334. INSTICC Press, (2009)978-989-8111-82-1.Initiatives and Strategies to Encourage Women Into Engineering., , , , , and . IEEE-RITA, 12 (2): 106-114 (2017)Design of Videogames in Special Education., , , , and . Interacción (selected papers), page 1-9. Springer, (2007)Continuous Assessment in Educational Video Games: A Roleplaying approach., , , , and . Interacción, page 30:1-30:8. ACM, (2014)The importance of emotions in the interactive stories design., , , , and . Interacción, page 38:1-38:2. ACM, (2015)Teaching Emotions to Children by Using Video Games., , , , and . Interacción, page 20:1-20:3. ACM, (2015)