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Get A Life: Thinking Outside the Box.. IEEE MultiMedia, 6 (1): 5-9 (1999)Curious Learning, Cultural Bias, and the Learning Curve.. IEEE MultiMedia, 5 (2): 14-19 (1998)Video and Image Semantics: Advanced Tools for Telecommunications., , , and . IEEE MultiMedia, 1 (2): 73-75 (1994)Numbers - a medium that counts spreadsheet software., and . IEEE Computer Graphics and Applications, 11 (4): 39-44 (1991)Media Actors: Characters in Search of an Author., , and . ICMCS, Vol. 2, page 439-446. IEEE Computer Society, (1999)0-7695-0253-9.Madia Fabrics: The Problem of Time in Personal Media Making.. ECAI, page 1121. IOS Press, (2004)Everyday Storytelling: Supporting the Mediated Expression of Online Personal Testimony., and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 926-933. Springer, (2007)Wearable Performance., , and . ISWC, page 181-182. IEEE Computer Society, (1997)The TViews Table in the Home., , and . Tabletop, page 52-59. IEEE Computer Society, (2007)What's next?: emergent storytelling from video collection., , and . CHI, page 809-818. ACM, (2009)