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Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.

, , , , , , , , and . Presence, (2017)

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Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions., , and . HCI (1), page 142-146. Lawrence Erlbaum, (1999)Involving users with learning disabilities in virtual environment design., , and . HCI, page 506-510. Lawrence Erlbaum, (2001)Virtual environments - Improving accessibility to learning?, , and . HCI, page 783-787. Lawrence Erlbaum, (2001)Structured Evaluation of Virtual Environments for Special Needs Education., , , and . Presence, 8 (3): 264-282 (1999)The effect of tangible interfaces on children's collaborative behaviour., , , , and . CHI Extended Abstracts, page 820-821. ACM, (2002)Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018)., , and . Computers & Graphics, (2019)Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial., , , , , , , , , and 59 other author(s). BMC Med. Inf. & Decision Making, 19 (1): 278 (2019)Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity., , and . EAIT, 5 (4): 329-343 (2000)Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems., , , and . Displays, 29 (2): 58-69 (2008)Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome., , , , , , , , , and 2 other author(s). Digital Creativity, 13 (1): 11-22 (2002)