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An augmented reality interface to contextual information., , , , , , , , , and 2 other author(s). Virtual Reality, 15 (2-3): 161-173 (2011)Perpendicularity in an Abelian Group., , , and . Int. J. Math. Mathematical Sciences, (2013)Virtual Reality in Posturography., , , , , and . IEEE Trans. Information Technology in Biomedicine, 10 (2): 282-292 (2006)Stereoscopic depth perception in video see-through augmented reality within action space., , , and . J. Electronic Imaging, 23 (1): 011006 (2014)A generalization of Descartes' rule of signs and fundamental theorem of algebra., and . Applied Mathematics and Computation, 218 (4): 1203-1207 (2011)Approximate and SQP Two View Triangulation.. ACCV (3), volume 6494 of Lecture Notes in Computer Science, page 1-14. Springer, (2010)3D room geometry estimation from measured impulse responses., and . ICASSP, page 513-516. IEEE, (2012)Influence of lossy compression on eye movement signals., , and . Comp. in Bio. and Med., 34 (3): 221-239 (2004)Development of virtual reality stimuli for force platform posturography., , , , and . I. J. Medical Informatics, 70 (2-3): 277-283 (2003)On Direct and Inverse Proportionality., , , , , and . The American Mathematical Monthly, 114 (10): 871-881 (2007)