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The SKYNIVI Experience: Evoking Startle and Frustration in Dyads and Single Drivers.

, , and . IV, page 76-81. IEEE, (2019)

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Digital processing of affective signals., and . ICASSP, page 3749-3752. IEEE, (1998)Wearable Wellness Monitoring Using ECG and Accelerometer Data., and . ISWC, page 220-221. IEEE Computer Society, (2005)Personalizing with Human Cognitive Biases., , , and . UMAP (Adjunct Publication), page 13-17. ACM, (2019)A dynamic content summarization system for opportunistic driver infotainment., , and . AutomotiveUI, page 95-98. ACM, (2011)Out of the Lab and into the Fray: Towards Modeling Emotion in Everyday Life., , , , and . Pervasive, volume 6030 of Lecture Notes in Computer Science, page 156-173. Springer, (2010)Recording Affect in the Field: Towards Methods and Metrics for Improving Ground Truth Labels.. ACII (1), volume 6974 of Lecture Notes in Computer Science, page 107-116. Springer, (2011)Affsens: a mobile platform for capturing affect in context., , , , , and . MobileHCI Adjunct, page 321-326. ACM, (2018)AutoNUI 2012: The Second Workshop on Automotive Natural User Interfaces, , , , , and . Adjunct Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, (2012)Relating to speech evoked car personalities., and . CHI Extended Abstracts, page 1653-1658. ACM, (2013)StartleCam: A Cybernetic Wearable Camera., and . ISWC, page 42-49. IEEE Computer Society, (1998)