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A Game Theoretical Approach for Load Balancing User Association in 802.11 Wireless Networks.

, , and . GLOBECOM, page 1-5. IEEE, (2010)

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A Game Theoretical Approach for Load Balancing User Association in 802.11 Wireless Networks., , and . GLOBECOM, page 1-5. IEEE, (2010)The realization of learning of perceptual model., , , and . EMEIT, page 2344-2346. IEEE, (2011)Reinforcement Learning Policy for Adaptive Edge Caching in Heterogeneous Vehicular Network., , , , , and . GLOBECOM, page 1-6. IEEE, (2018)Neighboring and Non-Neighboring Features for Pedestrian Detection., , and . ISPA/IUCC/BDCloud/SocialCom/SustainCom, page 193-198. IEEE, (2018)Information Gain Based Maximum Task Matching in Spatial Crowdsourcing., , , , and . AINA, page 886-893. IEEE Computer Society, (2017)Weighted Sum-Rate Maximization for Multi-IRS Aided Integrated Terrestrial-Satellite Networks., , , , and . GLOBECOM, page 1-6. IEEE, (2021)Channel Assignment and User Association Game in Dense 802.11 Wireless Networks., , and . ICC, page 1-5. IEEE, (2011)Joint channel assignment, stable routing and adaptive power control in mobile cognitive networks., , , , and . WCNC, page 1183-1188. IEEE, (2015)Human Activity Recognition Based On Convolutional Neural Network., , , and . ICPR, page 165-170. IEEE Computer Society, (2018)ViFi: Vehicle-to-Vehicle Assisted Traffic Offloading via Roadside WiFi Networks., , , , , , and . GLOBECOM, page 1-6. IEEE, (2018)