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Fast Decoding and Hardware Design for Binary-Input Compressive Sensing.

, , , , and . IEEE J. Emerg. Sel. Topics Circuits Syst., 2 (3): 591-603 (2012)

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A traffic characterization of popular on-line games., , , and . IEEE/ACM Trans. Netw., 13 (3): 488-500 (2005)The Impact of Active Queue Management on Multimedia Congestion Control., and . ICCCN, page 214-218. IEEE Computer Society, (1998)Dissecting the video sensing landscape., , and . NOSSDAV, page 135-140. ACM, (2005)Towards public server MMOs., , and . NETGAMES, page 3. ACM, (2006)Provisioning on-line games: a traffic analysis of a busy counter-strike server., , , and . Internet Measurement Workshop, page 151-156. ACM, (2002)Forensix: A Robust, High-Performance Reconstruction System., , , , and . ICDCS Workshops, page 155-162. IEEE Computer Society, (2005)Mitigating information exposure to cheaters in real-time strategy games., , , and . NOSSDAV, page 7-12. ACM, (2005)Automatic high-performance reconstruction and recovery., , , and . Computer Networks, 51 (5): 1361-1377 (2007)Panoptes: scalable low-power video sensor networking technologies., , , , , and . ACM Multimedia, page 562-571. ACM, (2003)On the geographic distribution of on-line game servers and players., and . NETGAMES, page 173-179. ACM, (2003)