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Practical Non-linear Photometric Projector Compensation.

. CVPR Workshops, page 924-929. IEEE Computer Society, (2013)

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Coded aperture projection., , , and . ACM Trans. Graph., 29 (3): 22:1-22:12 (2010)Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays., , , , and . VR, page 151-158. IEEE Computer Society, (2006)Consistent illumination within optical see-through augmented environments., , , and . SIGGRAPH, ACM, (2003)Projected light microscopy., , , , , , and . SIGGRAPH Talks, ACM, (2009)Level of detail based occlusion culling for dynamic scenes., , , and . GRAPHITE, page 37-45. ACM, (2005)Seamless Multi-Projection Revisited., , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2963-2973 (2018)Practical Non-linear Photometric Projector Compensation.. CVPR Workshops, page 924-929. IEEE Computer Society, (2013)The Visual Computing of Projector-Camera Systems., , , and . Comput. Graph. Forum, 27 (8): 2219-2245 (2008)Closed-Loop Feedback Illumination for Optical Inverse Tone-Mapping in Light Microscopy., , , , and . IEEE Trans. Vis. Comput. Graph., 17 (6): 857-870 (2011)Adaptive Coded Aperture Photography., , , , and . ISVC (1), volume 6938 of Lecture Notes in Computer Science, page 54-65. Springer, (2011)