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Immersive front-projection analysis using a radiosity-based simulation method.

, , , , and . Virtual Reality, 18 (2): 117-128 (2014)

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Immersive front-projection analysis using a radiosity-based simulation method., , , , and . Virtual Reality, 18 (2): 117-128 (2014)Real-time Animation of Various Flame Shapes., , , and . VAST, page 37-44. Eurographics Association, (2006)Hybridization Techniques for Fast Radiosity Solvers., , and . Computer Graphics International, page 269-278. IEEE Computer Society, (2000)Radiometric compensation for a low-cost immersive projection system., , , , and . VRST, page 130-133. ACM, (2008)Path tracing using the AR350 processor., , and . GRAPHITE, page 23-29. ACM, (2004)Accelerating Physical Simulations from a Multicomponent Lattice Boltzmann Method on a Single-Node Multi-GPU Architecture., , , , and . 3PGCIC, page 315-322. IEEE Computer Society, (2015)Enhanced illumination of reconstructed dynamic environments using a real-time flame model., , and . Afrigraph, page 31-40. ACM, (2006)Real-time Rendering and Animation of Plentiful Flames., , , and . NPH, page 31-38. Eurographics Association, (2007)Fast Massively Parallel Progressive Radiosity on the MP-1., and . Parallel Computing, 23 (7): 899-913 (1997)CPU-GPU Multithreaded Programming Model: Application to the Path Tracing with Next Event Estimation Algorithm., , and . ISVC (2), volume 4292 of Lecture Notes in Computer Science, page 265-275. Springer, (2006)3-540-48628-3.