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Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking.

, , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 718-722. Springer, (2013)

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The delaunay triangulation for accurate three-dimensional graphic model., , and . Systems and Computers in Japan, 27 (1): 58-68 (1996)A View Management Method for Mobile Mixed Reality Systems., , , , and . IPT/EGVE, page 17-24. Eurographics Association, (2008)Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking., , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 718-722. Springer, (2013)A Method of Shading and Shadowing in Image-Based Rendering., , and . ICIP (3), page 26-30. (1999)Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View., , , and . ISMAR, page 46-55. IEEE Computer Society, (2003)MR Platform: A Basic Body on Which Mixed Reality Applications are Built., , , , and . ISMAR, page 320. IEEE Computer Society, (2002)Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality., , , , and . ISMAR, page 261-262. IEEE Computer Society, (2007)Diminished reality as challenging extension of mixed and augmented reality.. ISMAR, page 1. IEEE Computer Society, (2014)Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems., , , , and . ICAT, volume 4282 of Lecture Notes in Computer Science, page 122-131. Springer, (2006)Considerations on binocular mismatching in observation-based diminished reality., , , , , and . 3DUI, page 261-262. IEEE Computer Society, (2016)