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The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays.

, , , , , , , , , , , , , and . ISMAR Adjunct, page 141-146. IEEE Computer Society, (2016)

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Image deblurring using maps of highlights., , , and . ICASSP, page 1608-1611. IEEE, (2013)Consistent mesh partitioning and skeletonisation using the shape diameter function., , and . The Visual Computer, 24 (4): 249-259 (2008)FLARE: Fast layout for augmented reality applications., , , and . ISMAR, page 207-212. IEEE Computer Society, (2014)Black is Green: Adaptive Color Transformation For Reduced Ink Usage., and . Comput. Graph. Forum, 31 (2): 365-372 (2012)Reality Skins: Creating Immersive and Tactile Virtual Environments., and . ISMAR, page 115-124. IEEE Computer Society, (2016)Mesh analysis using geodesic mean-shift., , and . The Visual Computer, 22 (2): 99-108 (2006)Contextual Part Analogies in 3D Objects., , , , and . International Journal of Computer Vision, 89 (2-3): 309-326 (2010)One-sided object cutout using principal-channels., , , and . CAD/Graphics, page 448-451. IEEE, (2009)Part Analogies in Sets of Objects., , , and . 3DOR, page 33-40. Eurographics Association, (2008)The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays., , , , , , , , , and 4 other author(s). ISMAR Adjunct, page 141-146. IEEE Computer Society, (2016)