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Integrating the physical environment into mobile remote collaboration.

, , , and . Mobile HCI, page 241-250. ACM, (2012)

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Integrating the physical environment into mobile remote collaboration., , , and . Mobile HCI, page 241-250. ACM, (2012)A prototype setup to integrate the physical environment into mobile remote collaboration., , , and . Mobile HCI (Companion), page 149-150. ACM, (2012)A hand-held AR magic lens with user-perspective rendering., , , , and . ISMAR, page 197-206. IEEE Computer Society, (2012)The Effects of Visual Realism on Search Tasks in Mixed Reality Simulation., , , , and . IEEE Trans. Vis. Comput. Graph., 19 (4): 547-556 (2013)An immaterial depth-fused 3D display., , and . VRST, page 191-198. ACM, (2007)Examining the equivalence of simulated and real AR on a visual following and identification task., , , and . VR, page 77-78. IEEE Computer Society, (2012)Depth-Fused 3D Imagery on an Immaterial Display., , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 20-33 (2009)The role of latency in the validity of AR simulation., , , and . VR, page 11-18. IEEE Computer Society, (2010)Evaluating the impact of recovery density on augmented reality tracking., , and . ISMAR, page 93-101. IEEE Computer Society, (2011)A replication study testing the validity of AR simulation in VR for controlled experiments., , , and . ISMAR, page 203-204. IEEE Computer Society, (2009)