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Robot gaming and learning using augmented reality., , , , , , , , , and 1 other author(s). SIGGRAPH Posters, page 5. ACM, (2007)Wiimote Interfaces for Lifelong Robot Learning., , , , and . AAAI Spring Symposium: Using AI to Motivate Greater Participation in Computer Science, page 61-66. AAAI, (2008)Modeling Aspects of Theory of Mind with Markov Random Fields., , , and . I. J. Social Robotics, 1 (1): 41-51 (2009)